Sunday, 17 April 2016

Environments finishing the layout

with the layout finally done, it is mainly putting the final touches into the design.
i am the environment artist, but i have done no texturing, my contribution was towards the design, layout of the level and lighting. The texturing was done by Matt.

sorting out the layout was to mainly focus on the the two main parts the fire and the platforming.
the image below was the the staring of the layout for the platforming section.


The Lighting;

after the texture were added lighting was the next stage, all of the layout for the level is done and all the models are in place.


 placing the lighting was difficult as we are in a natural environment there is no are light, i had to use spotlights and on those i added an effect shown to me by a classmate that adds beams of light. Sun shafts - a beam of light that get broken up by objects. to light the cave more was use those spotlights and make it so that the rebounding on the lights were a certain distance as to make it brighter.

the orbs were all suppose to have a glow, we added bloom to the camera first but found that it effected all the lights. which is what we didn't want. it made the spot lights to bright and created a negative effect.so what i did was on the orbs in the prefabs i added a area light as to make them all have a slight glow.


the only problem is that for what we wanted it became rather expensive on the lighting. as there are now many sources of light in our game.

but in the end it gave the effect that we wanted for the game. the orbs are what guide the player to the next are so i wanted to get it right.





the images below are final looks of the game with out our character in the game yet. clear views of the the layouts. the only issues are the UV map's on the rock tree and a certain are in the cave. but for unknown reasons to me they are UV mapped but they wont change in unity. for the tree i am going to re-import it after i have fixed the UV map's in unity.






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