Monday, 18 April 2016
Craig Lang - Final Bug Check
I built the game and played through them to check for errors. I did this several times correcting any bugs I came across. The main issue I came across was the platform colliders. They were too large and prevented the player from successfully walking/jumping on them. I shrunk them down and lowered them to the lower part of the object. This allows the player to successfully walk on the platforms. There is slight clipping between the character's legs and the platform, but the issue is if I raise the colliders any higher I risk the colliders interfering with the player. This id due to the platforms being close together and at different heights, which often overlap each other.
I adjusted the rising platforms as some would effect the player by vibrating and throwing them off. This was resolved by scaling up the platform allowing the player to have more room, thus eliminating intense collision detection. One platform needed to be readded to the scene as it conflicted with the character's scale size. After reading the platform and reapplying the scripts the problem was resolved.
I tweaked little features such as deleting poles off rising platforms and adjusting the fire script's timing.
I now feel confident with the end result. There is a lot more for me to learn. I now know to accept my limitations and to work with them rather than being too optimistic and overshoot my skillset. Although it was unfortunate to downsize the game it was a necessary step both in the project and my learning curve in general. I've learnt a lot from this project and will use this knowledge for future projects.
Labels:
Craig Lang,
Scripting,
Unity
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment