the Platforms;
i wanted to keep these as simple as possible that way they only need to have few textures;
These are basics elements of all the platforms, they all make up bridges, platforms and moving elements in the game. but only have these with the same UV mapping i can duplicate them and make many types of platforms.
This is the basic platform as these are what move and make up the whole level in a way.
The bridge is made up of the same rock where only the size of the smaller rocks are changes. flipping the smaller stone bits i created a barrier as to not fall off that would link to the bar.
The ones i would move around to make smaller and moving platforms.
The Rocktree;
The Rocktree is the center of the map around it will be a series of platforms that reach a certain point as what it will do is reach up to a area where the key to unlock a door would be. It,s a series of three rocks with a tree at the top and orbs in the middle as they are what support everything in the game. What the rock tree dose is supports the idea that beneath all this there is technology. The orbs will be made in unity as that would give a larger effect.
the walls;
Spikes;
The design i wanted to keep simple as they are hardly seen. i only change the angle of some of them as well as the height as to create verity, so that they don't all look the same/
The Level;
The images below are the level at the point without the platforms in side;
Outside;
These images are the grey-boxing of the level out with platforms;
All are still simple at this stage.




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