Thursday, 14 April 2016

Character Modelling -- In-Engine & Lighting test

Now that the chracter finished, it was a relief that she had been imported into Unity without any errors to both the mesh and the rig during its animations. I was also pleased to see that the normals are also visually functioning well.

Apart from turning down the glossy texture on the character, there was the issue of lighting on the back of her neck. The seam that connects the end of the neck and the back seems to show some change in surface when a light hits that surface. Due to the time we had left, there was no time to fix it, or rather I wasn't very sure on the right approach on how to correct it.









Initial character lighting test.


Full character in-engine with hair and feathers.




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