Thursday, 17 March 2016

Craig Lang - Admitting to Limitations



As a group we decided to downscale are game. The original goal of a stealth platformer with enemy AI has been scrapped. This was due to the limited time left to complete the project. Another important factor was my limitations in scripting. Creating scripts for AI and stealth mechanics was out of my skillset and was virtually impossible for me to create. Acknowledging everyone's skillset within the group we are now focusing on creating a walking platformer sim using the models, textures and scripts we have. I will be creating triggers , menus and door scripts like I have done in the past. This was a necessary move for the group and we will hopefully move forward from it.

No comments:

Post a Comment