Tuesday, 15 March 2016

Character Modelling -- Enemy Modelling.

From the concept art Jemila had drawn, I have managed to model the enemy patrolling within the game. The enemy is a simple sphere with some light source to alert the player whether they've been seen or not with it's colours.
It has been textured and bump-mapped accordingly.

Since I'm not sure how the glowing will work, so I will be sure to figure out something in unity with the lights.





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