As for the normal maps, I used a tool in Photoshop to make normals out of images traced over the UVs that needed surface texture (rocky legs, and clothing).
It was very hard drawing on her facial details, such as the tribal markings, and her eyes which I'm really not happy with.
There was also issues with the colours of the texture when I needed to view them in Maya -- the colours would come out a few shades lighter than the same colour I used from the character's concept. This would make me darken the colours in Photoshop to try and match the colours the character's supposed to have, just like her design.
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