Thursday, 3 March 2016

Keys and Lights

As the character's necklace acts as the key to unlock the cave, I wanted it to look unique and impotent. Each level also needed a key so I did them together to make sure they looks similure. I wanted them to be made of metel, so I covered them up with a rust like look to make them seem more natural. I used the crytel again to tie it to the environment, but also as a sign to which key opens witch door. I desided that they keys should have less and less rust as they progress, as it would hint more as the scifi side of the world as the player advances. 


As I had been practicing environment art, I desided to redo the corridor and start to put things together. I also inclused a slot for the key to go in. I thoght this would help the player understand where the key goses, as it has such a unique shape. I also kept this part simple so it wouln't take too long to model, seeing as we are ferly far into the development prosses.



One problem we still had was that there where no lights in the cave, which was needed as it would be dark. At first, I tried using ball of light in vine cages, as the lights would actually be light bulbs and would need to be contected to wires. It was then sajested to use mushrooms, as this would be easire to model and give a more magical/fantasy look to the environment.

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