As the character's necklace acts as the key to unlock the cave, I wanted it to look unique and impotent. Each level also needed a key so I did them together to make sure they looks similure. I wanted them to be made of metel, so I covered them up with a rust like look to make them seem more natural. I used the crytel again to tie it to the environment, but also as a sign to which key opens witch door. I desided that they keys should have less and less rust as they progress, as it would hint more as the scifi side of the world as the player advances.
As I had been practicing environment art, I desided to redo the corridor and start to put things together. I also inclused a slot for the key to go in. I thoght this would help the player understand where the key goses, as it has such a unique shape. I also kept this part simple so it wouln't take too long to model, seeing as we are ferly far into the development prosses.



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