

For the lift that would be at the end of the game I tried different looks using the different emaments of the game. The first one was based on more a fantasy look, and the last one more scifi. I then try using emaments of both to make the third, but I still felt it looked very sparse.
I knew what shape I wanted for the corrodors in the game, so I tryed putting all the emalments together to make sure they worked. My exsacution was defanitly not good, but it helped me visualise how everything links together.
I wanted to redo the lift to make it look more Aztec and magical. I took inspiration from scifi looking lifts and added stone elamints to get a combined look. This worked much more successfully as I focused on making the shape ferly simplistic so I could focus on getting the lighting a texture right. I used this same posses to make the platforms, and used slimier elements to give them cohesion. I also made the bridge in parts so it matches the rest of the flouting stones look, but also so parts can be added or taken away to the desired length.




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