Monday, 15 February 2016

Character Modelling -- Torso, Head and Arms.

From this point onwards, Ive managed to model the indent of the collar bone by extruding the edges of the mesh like I have currently been doing. Since the head model was already done, I decided to import it, and tweak it to form the character's nose, eye shape and the size of her mouth.

Her ears were very challengeing to model, since there was a lot of refrences that showed diffrent methods. I had extruded the edge loop outwards and then again for the indent of the outer curl of the ear. More inner extrudes were made to a centre point, and one which goes further in.

There was another issue I had with the model. Since the head was imported, it had more edges, as suppoed to the back and the top of the shoulder. The problem was eventually fixed, although from here, I had realised that it would be better modelling my own head or starting from the top.

Hand modelling was consideraly quick, since all was needed to make was the hand was a cube with added divisions, extuding the faces to make the fingers and thumb, and to round off the hands to make them more organic.
From this point, I had remembered to add more extra edge loops for the start of the upper arm, elbow, and wrist for rigging puroses.

Stage 1 for the character is over. Onto the hair and texturing.












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