Wednesday, 3 February 2016

Character Modelling -- Legs and Torso

Starting with the character model, I figured the torso would be the best place to begin. So with adding some divisions to the cylinder, I had it cut in half.
This time round, I wanted to focus on building better topology in comparison to last term whilst I was character artist, so having a look at some topology images made it easier to model it with some ease. But with taking into account how much I need to pay attention to it, the more time-consuming it was for me.

But for this, I managed to get the shape for the abdominals, legs, breast shape and collar bone.

The legs were made with cubes with some added divisions and the cornered vertexes were then rounded to get a cylindrical shape for the legs. Spheres were the orbs of the character's leg joint which were the knees and ankles.






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