Friday, 26 February 2016

Character Modelling -- Finished Grey-Box Character.

Here is the finished character model of the game character at 14,222 tris in total.

The clothing was straight forward to make: I had duplicated the body to extract the upper torso to make the top of the dress. I bagan by extruding it downwards to create the scarf-like belt, and kept extruding (now only the front and back) for the skirt . the fromt of the cloth-belt is extruded forwards to show some cloth folding over it's knot and falling.
The black ropes the held the sides of the skirt together had extra edge loops across the skirt so it would be possible to cross them to make the "X" shape.



Model: 6,798 tris.
Clothing: 1,004 tris.
Hair & Feathers: 6,420 tris




I am happy with the way I modeled the chracter, however I feel as if there could've have used my time more efficently to Z-Brush her and model her face from scratch to perhaps get closer to the refrence of the model.






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