at first when i formed with my group we didn't have a clear way that we wanted to go. But as we started throwing ideas around we started to gain a clear direction that we wanted to go in. we listed words and genres to see what we liked but didn't really want to do again. after a while we came up with a seemingly complex idea but was pretty much simpler than on paper.
we started with the word tribal, thinking about ancient cultures such as; Aztec, Inca and Egyptian. but not wanting to conform entirely to a specific culture we knew we needed to add something more. as we were listing the Genres that we liked, some of the genres didn't quite fit what we are trying to achieve but in the end we decided on Science Fiction. now that we had the basics, the next stage was to form the concepts of how we played, the level and what the story would be like.
for this project i am the environment artist and my team gained an impression for what we wanted the area to be like and that would be that the player is placed in a cave. And as you travel deeper into the cave the more science fiction is brought out. i stared by designing the entrances to the cave and with Aztec culture in mind as at the beginning of the game is more tribal themed.
mind map caves;
sketches;
they are only simple and not that well detailed. the concept has be come fully formed as to what are area is like. it is a simple area that as the character gets further down towards the center of the earth the more machinery and sci fi is brought out. over all the planet itself is actually a space craft that has formed a gravitational pull with other planets, and formed life on the outer side of the ship.
maps 1,2,3
progress of the Greybox;
the images below show the prepossession of the level being built as the character controls are being built in another stage at the moment.
we started with the word tribal, thinking about ancient cultures such as; Aztec, Inca and Egyptian. but not wanting to conform entirely to a specific culture we knew we needed to add something more. as we were listing the Genres that we liked, some of the genres didn't quite fit what we are trying to achieve but in the end we decided on Science Fiction. now that we had the basics, the next stage was to form the concepts of how we played, the level and what the story would be like.
for this project i am the environment artist and my team gained an impression for what we wanted the area to be like and that would be that the player is placed in a cave. And as you travel deeper into the cave the more science fiction is brought out. i stared by designing the entrances to the cave and with Aztec culture in mind as at the beginning of the game is more tribal themed.
mind map caves;
these images help set up the general aspect of what environment should be like even though the style that we are going for is possibly going to be more stylized.
sketches;
maps 1,2,3
the starting idea to small for the idea
the second idea too large for time frame
this map is the one that is most open to our idea where i could build the environment around how the game is played.
what i have done to the maps are creating a system to show which level you are on;
0: Below ground
1: Ground level
2: Second level
3: Third level
this show the platform aspect to the game.
progress of the Greybox;
the images below show the prepossession of the level being built as the character controls are being built in another stage at the moment.
the images above show the mas and design of the whole level at two view points in smoothed mode to show it in a higher poly.
the view points where character would be the lower images though are showing the higher poly on the left and the lower poly on the right.





No comments:
Post a Comment