I find doing environment art is one of my weakest points, witch is one of the reasons I wanted to do concept art for this term. This way I could practice doing environments as well as characters. One of the first things I did to practice was to take one of Grace's drawings and paint over it in Photoshop. I mostly just tried to paint the different textures like the tree and the rocks, as I new that would be a big part of the environments.
I defiantly wanted there to be floating platforms as it would tie into the floury legs I want to do for the character. I've done this so that the world would look magical and almost spiritual, but is all actually science. I also tried out different brushed in Photoshop ti try and add more texture, but it wan't very successful.
Even though it would be in that game, I wanted to do quick drawing of the village the character would live in, as it would give a better understanding of how this world works, and it might also be used in a cut seance. I wanted it to look tribal but also fantasy like. I used more of the flouting platforms it link it to the cave and the villagers' prosthetics.
As I was having a lot of trouble trying to do the cave, it was suggested that I try photo bashing. I had never done it before, so I was mostly experimenting on ways to get everything to mash together the way I wanted it to. Even though this was I didn't have to worry about trying to produce textures, I still could't visualize how the cave looks, so it was mostly a mess. However, I did use what I learnt to photo bash the hallway so it was useful for practice.

As the cave is actually the inside of a spaceship, I was suggested that I use sicfc images and go over them to make them look Aztec. I tried this for the hallway that will be at the begin and ending of the cave. This gave me a better idea on how to combine the Aztec astetic with the sci-fi elamnets, but I still hasn't really happy with the design. I also son't think using statues will work well, as the player may think they can come to life.






No comments:
Post a Comment