Tuesday, 19 January 2016

Initial Environment Consepts


I find doing environment art is one of my weakest points, witch is one of the reasons I wanted to do concept art for this term. This way I could practice doing environments as well as characters. One of the first things I did to practice was to take one of Grace's drawings and paint over it in Photoshop. I mostly just tried to paint the different textures like the tree and the rocks, as I new that would be a big part of the environments. 


I then tried out different brushes wile doing different interiors  for the cave. We desided that Aztec would be a major influence for the look of the game, so I tried including carvings to give it a Aztec  feel. Another part of the game I had to keep in mind was that the cave used to be the inside of a ship, but it needed to be desiced so the player wouldn't realize. One I idea I had was for there to be a big tree in the middle of the cave that looked like a strangle tree, but was actually a bunch of pipes. As the player goes deeper in to the cave, the tree starts to look more matalic like the rest of the environment and would connect to the centre of the ship.

I defiantly wanted there to be floating platforms as it would tie into the floury legs I want to do for the character. I've done this so that the world would look magical and almost spiritual, but is all actually science. I also tried out different brushed in Photoshop ti try and add more texture, but it wan't very successful.


Even though it would be in that game, I wanted to do quick drawing of the village the character would live in, as it would give a better understanding of how this world works, and it might also be used in a cut seance. I wanted it to look tribal but also fantasy like. I used more of the flouting platforms it link it to the cave and the villagers' prosthetics.


As I was having a lot of trouble trying to do the cave, it was suggested that I try photo bashing. I had never done it before, so I was mostly experimenting on ways to get everything to mash together the way I wanted it to. Even though this was I didn't have to worry about trying to produce textures, I still could't visualize how the cave looks, so it was mostly a mess. However, I did use what I learnt to photo bash the hallway so it was useful for practice.



As the cave is actually the inside of a spaceship, I was suggested that I use sicfc images and go over them to make them look Aztec. I tried this for the hallway that will be at the begin and ending of the cave. This gave me a better idea on how to combine the Aztec astetic with the sci-fi elamnets, but I still hasn't really happy with the design. I also son't think using statues will work well, as the player may think they can come to life.




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