Tuesday, 19 January 2016

Enemy Design

For the enamies Iwated to make golem like things with Aztic carvings. I thoght this would tie into both the Aztec and scifi sides of the game, as they look magical in stone, and they would look robotic in metal.
I also had to think about animating a rigging when designing the enamies. We wanted to keep animation to a miniman, so I tried to keep to designs that would have simple movment. I also did a huminoid one as we could use the IK rig to aminmait it like the player character. 


When desiding on what kind of carvings to put on the walls, we came up with the idea of putting tutorial liek images to tell the player how the game works. This would also be useful as we didn't want any talking in the game, as we thoght as this is a different planet, they wouldn't speek English.


As I had been practising doing stone like things from the environment art, I desided to redo the enemies so that the look more realistic. I desided to use the ball like enemies as they had to simplest forms to model and woden't take too much animation to do. I gave them a redder tone then the rest of the environment, as this would help them stand out more. I also wanted it to be clearer when the player has been spotted, so I changed the colour of the crystal to red as well when they attack. The red also makes them seem more danseuses as red convayes a feeling of threat.




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