Tuesday, 19 January 2016

Initial Character Consept


For the character, we wanted to give her a tribe/Aztec look to match the environment. We also desided to give her cyborg type legs, as this would add to the magical, sci-fi scheme of the game, and would also allows for additional skills the character can use, like a super jump.

 
I then used a basic test design of the character to exsparament with different styles. I tryed to use both cartoony and more rylistic tryes so that we had a few to chose from. It was desided that we should go for a more realistic look so they would make more deatalied textures. But I still wanted the character to be some what styalized, so I tried exaggerating different fetchers of her design.

As I was still working on her other design elaments, I deided to try paining her face, as a had a clarer idea of what I wanted it to look like. A lot of Aztec like art had people with bigger noses, so I wanted that to be part of her design. I also didn't want her to look too generic, but still look female. So I played around with feachers so that see wasn't defultly pretty, but was still feminine. I also used this as a way to practice my portraiture. I try to do it all in blak and white first so that I can get the lighting right, but also make it easier to play around with her colour variance.

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